The internet has long been a place for massive amounts of information. A great encyclopedia for information on everything that humans have been able to learn. A place where we can keep our shared consciousness outside of written words on physical pages or verbal stories shared between people.
And yet, despite all of the valid information that remains available for consumption on the internet, there exists a massive pile of misinformation and disinformation. We’ll talk about misinformation first.
Misinformation is factually false information. It’s knowledge that is developed and shared which doesn’t exist exclusively in the realm of truth. Misinformation…
In one of my final classes in college, I remember a professor urging us all to continue to learn as we stepped outside of the world of structure and into the world of day jobs. He urged us to find something we enjoyed doing rather than something we just accepted as a professions that will carry us through our lives. I suppose it’s the job of the educator to promote continued education, but the impact it had on me was lasting. …
Video games have been, for quite a while now, a popular medium for expression. But the age-old question always arises: are they art? Hundreds of years after painting and sculpting survived this debate, and decades after film and TV weathered it, video games are the newest form of entertainment to barge through years of preconceived notions to convince the world that they belong in the same realms as the aforementioned media.
With a solid foothold in the world of popular culture, it’s not a question of if, but rather when video games will be accepted into the same echelon of…
Cyberpunk 2077 was released across the world on Thursday, December 10th. A game that was originally revealed to be in development by CD Projekt in 2012, the game rose to immeasurable levels of promise following a wildly ambitious demo that was shown behind closed doors to members of the press at E3 2018 and released to the public shortly thereafter. The 48-minute long demo gave viewers a glimpse into Night City and V’s story that lived within it. In the following years, the game has only deepened consumers’ enthusiasm for the end product. A few more gameplay demos and a…
“Be together. Not the same.” Android’s fleeting motto in an ad campaign that ran a couple of years ago really spoke to me. As a longtime Android-user and iPhone-dismisser, my reasoning for sticking to the operating system was so succinctly summed up in just five words. It was an outright jab at a company that’s known for restricting its users’ ability to alter the way their devices function. It was also a celebration for the operating system, reminding its users that although they didn’t converse via blue bubbles, they were still one diverse community.
To me, the “Be together. Not…
Worldwide pandemics are objectively bad. Period. (Wear your mask. Keep your distance. Visit cdc.gov or who.int for more information). But we’d be remiss if we failed to recognize that this nightmare of a year has springboarded some lucky sectors into an unexpected wealth of opportunities. One such sector being gaming, and in the modern age of online consumption where everything is battling for your attention, video games are competing with more “mainstream” avenues for engagement whose sole focus is to hold onto your attention. …
The days of deciding which game to play based on which game is already open are close to being over. For quick sessions, it’s not uncommon for me to decide with my friends that we are going to play one game versus another simply because one or two of us already have it loaded. Thankfully, given the technology of the newest generation of consoles, these days are numbered.
With the release of the Xbox Series X/S and the PS5, load times are finally brought to the modern era with the use of speedy Solid State Drives (SSD) rather than their…
I used to really consider the amount of time I would get out of a game when informing my purchase decision. If all goes well and the game is good, I’d have hours upon hours of enjoyment ahead of me. If, for whatever reason, it was a bad game, I would need to get creative; to find the best thing to do in the game and hope that it provided me with some amount of entertainment. Luckily, I grew up in an era where games media was beginning to flourish. I rarely had instances where my purchasing decisions were the…
Sony announced via its PlayStation Blog on October 9th that of its extensive library of PlayStation 4 games, just 10 games will not be playable on the upcoming PlayStation 5.
Set to release on November 12th, the PS5 has been the subject of some ambiguous messaging regarding its backwards compatibility, leaving gamers concerned with whether or not they will have the ability to play PlayStation 4 games on their PlayStation 5.
Messages included statements that “most” PS4 games would be coming to the PS5 and, later, “99%” of PlayStation 4 games will be playable on the PlayStation 5.
There’s actually a lot of good that comes from these games.
There is a certain genre of media that can most clearly be identified with the reason that its consumers enjoy it. Some forms of media can be more often associated with it than others, but just about every form of media has it in some way or another: escapism.
I’ve been thinking about escapism a lot lately. What better reason have we all to escape our current reality than our experiencing the horrors of what surrounds us all at this moment. Whether you’re living in a country which has…
(Mostly) tech writer based in NYC. Other interests include movies, games, music, soccer, and traveling. You’ll find a little bit of all of that here.